Gardenscapes gives you the opportunity to build the garden of your dreams. We want to make something that anyone anywhere can enjoy, but that is also familiar -something that speaks to players’ experiences and involves them directly.Discover the Joy of Gardening with Gardenscapesĭo you have a green thumb? Do you enjoy the tranquility of tending to plants and watching them grow? If so, you’ll love Gardenscapes, a casual game that allows you to create and maintain your very own garden. When we localize our games, we try to present things to our players in a way that makes sense to them. Players celebrate different things, read different books, have different sources for news, and think about different issues. It’s true that some cultural references do overlap, but more often than not, they differ or are interpreted differently. We don’t make Russian games - we start with the goal of making something that is more or less international, but players in different places have different expectations. We don’t think players differ very much in how they play.īut for us, things get more interesting when it comes to content. Our games can be broken down into two parts: the actual gameplay and the content. I discussed this question with my team and came up with a few points. In your opinion, are Russian gamers different from European or American ones? Do these potential differences have any impact on your development?
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